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Gold Bug

Capture

Finished the game and posted it to Game Jolt. The game is a puzzle platformer without a jump mechanic. I added some meaning to the game, and it now includes a boss battle. It is about 15 minutes of total play time. Hope you enjoy.

Download:
http://gamejolt.com/games/goldbug/138979

 

Video Game Week

We had another great video game design week at my school. Most students were quite successful. I made a platformer without a jump mechanic.

Capture

Platformer Engine

I am making a new platformer engine for my students to build off of. The art assets come from opengameart.org. Here is my progress so far.

StandardPlatormer

Update #7

Screen7

Added:

  • New lighting system (maybe too dark)
  • Asian themed levels (story about enlightenment)
  • Water Mechanic
  • Voice acting

Update #6

screen6

Update:

  • Changed the color scheme, it is now black and white with red.
  • Took out the lighting mechanic, it was eating up to much processing for mobile devices.
  • Added splatter effect on death.

Update #5

screen5

Update:

  • Took out the cloud texture
  • Added Subtle background particle (white bar)
  • Added rain

Puzzle Platformer Update #4

screen4

Updated:

  • New Spike Sprite
  • Cloud texture background

Puzzle Platformer Update #3

screen3

Added:

  • Subtle shadows
  • Updated player sprite
  • Spikes
  • Using single light per room
  • Particle Effect on room end

Puzzle Platformer Update #2

screen2

Added / Changed

  • Rotate on jump
  • Next Level Object
  • Changed player sprite
  • Changed tile color

To Do Next:

  • Spikes
  • Death Animation
  • Next level particle effect

Puzzle Platformer Update #1

screen1

Made some progress in the game. I am trying to go for a Thomas Was Alone vibe.

Implemented:

  • Double Jump
  • Wall Jump
  • Self tile blocks
  • Basic “lighting”
  • Dust Particles
  • Stretch Animation

Next To Do:

  •  Win Condition (end of a room/object)
  • Spikes
  • Death Animation
  • Score based on time